# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified.  Defaulting to Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "gears.mak" CFG="Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel

ALL : $(OUTDIR)/gears.exe $(OUTDIR)/gears.bsc

$(OUTDIR) : 
    if not exist $(OUTDIR)/nul mkdir $(OUTDIR)

# ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c
# ADD CPP /nologo /W3 /GX /YX /O2 /I "\wing\include" /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "__WIN32__" /FR /c
CPP_PROJ=/nologo /W3 /GX /YX /O2 /I "\wing\include" /I "..\..\include" /D\
 "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "__WIN32__" /FR$(INTDIR)/\
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CPP_OBJS=.\WinRel/
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
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<<

LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO\
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 /OUT:$(OUTDIR)/"gears.exe" 
DEF_FILE=
LINK32_OBJS= \
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	.\WinDebug\tk.lib

$(OUTDIR)/gears.exe : $(OUTDIR)  $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
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<<

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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug

ALL : $(OUTDIR)/gears.exe $(OUTDIR)/gears.bsc

$(OUTDIR) : 
    if not exist $(OUTDIR)/nul mkdir $(OUTDIR)

# ADD BASE CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c
# ADD CPP /nologo /W3 /GX /Zi /YX /Od /I "\wing\include" /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "__WIN32__" /FR /c
CPP_PROJ=/nologo /W3 /GX /Zi /YX /Od /I "\wing\include" /I "..\..\include" /D\
 "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "__WIN32__" /FR$(INTDIR)/\
 /Fp$(OUTDIR)/"gears.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"gears.pdb" /c 
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"gears.bsc" 
BSC32_SBRS= \
	$(INTDIR)/gears.SBR

$(OUTDIR)/gears.bsc : $(OUTDIR)  $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO\
 /SUBSYSTEM:console /INCREMENTAL:yes /PDB:$(OUTDIR)/"gears.pdb" /DEBUG\
 /MACHINE:I386 /OUT:$(OUTDIR)/"gears.exe" 
DEF_FILE=
LINK32_OBJS= \
	\WING\LIB\WING32.LIB \
	$(INTDIR)/gears.OBJ \
	.\WinDebug\winmesa.lib \
	.\WinDebug\tk.lib

$(OUTDIR)/gears.exe : $(OUTDIR)  $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Group "Source Files"

################################################################################
# Begin Source File

SOURCE=\WING\LIB\WING32.LIB
# End Source File
################################################################################
# Begin Source File

SOURCE=\Mesa\windows\DEMOS\gears.C
DEP_BOUNC=\
	\Mesa\include\gltk.h\
	C:\MSDEV\INCLUDE\gl\GL.H\
	C:\MSDEV\INCLUDE\gl\GLU.H

$(INTDIR)/gears.OBJ :  $(SOURCE)  $(DEP_BOUNC) $(INTDIR)
   $(CPP) $(CPP_PROJ)  $(SOURCE) 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\WinDebug\winmesa.lib
# End Source File
################################################################################
# Begin Source File

SOURCE=.\tk.lib
# End Source File
# End Group
# End Project
################################################################################
