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# ** DO NOT EDIT **

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BuildCmds= \
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"$(INTDIR)\vb.obj" : $(SOURCE) $(DEP_CPP_VB_C3e) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\vb.sbr" : $(SOURCE) $(DEP_CPP_VB_C3e) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\Mesa\src\alphabuf.c
DEP_CPP_ALPHAB=\
	".\..\..\src\alphabuf.h"\
	".\..\..\src\context.h"\
	".\..\..\src\macros.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\alphabuf.obj" : $(SOURCE) $(DEP_CPP_ALPHAB) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\alphabuf.obj" : $(SOURCE) $(DEP_CPP_ALPHAB) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\alphabuf.sbr" : $(SOURCE) $(DEP_CPP_ALPHAB) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\Mesa\src\masking.c
DEP_CPP_MASKI=\
	".\..\..\src\alphabuf.h"\
	".\..\..\src\context.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\masking.h"\
	".\..\..\src\pb.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\masking.obj" : $(SOURCE) $(DEP_CPP_MASKI) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\masking.obj" : $(SOURCE) $(DEP_CPP_MASKI) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\masking.sbr" : $(SOURCE) $(DEP_CPP_MASKI) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\polygon.c

!IF  "$(CFG)" == "WINMESA - Win32 Release"

DEP_CPP_POLYG=\
	".\..\..\src\context.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\polygon.h"\
	
NODEP_CPP_POLYG=\
	".\..\..\src\Paul"\
	

"$(INTDIR)\polygon.obj" : $(SOURCE) $(DEP_CPP_POLYG) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"

DEP_CPP_POLYG=\
	".\..\..\src\context.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\polygon.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\polygon.obj" : $(SOURCE) $(DEP_CPP_POLYG) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\polygon.sbr" : $(SOURCE) $(DEP_CPP_POLYG) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\api.c
DEP_CPP_API_C=\
	".\..\..\src\bitmap.h"\
	".\..\..\src\context.h"\
	".\..\..\src\eval.h"\
	".\..\..\src\image.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\matrix.h"\
	".\..\..\src\teximage.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\api.obj" : $(SOURCE) $(DEP_CPP_API_C) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\api.obj" : $(SOURCE) $(DEP_CPP_API_C) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\api.sbr" : $(SOURCE) $(DEP_CPP_API_C) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\winpos.c
DEP_CPP_WINPO=\
	".\..\..\include\GL/gl.h"\
	".\..\..\src\draw.h"\
	".\..\..\src\dlist.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\winpos.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\winpos.obj" : $(SOURCE) $(DEP_CPP_WINPO) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\winpos.obj" : $(SOURCE) $(DEP_CPP_WINPO) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\winpos.sbr" : $(SOURCE) $(DEP_CPP_WINPO) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\dlist.c
DEP_CPP_DLIST=\
	".\..\..\src\accum.h"\
	".\..\..\src\alpha.h"\
	".\..\..\src\attrib.h"\
	".\..\..\src\bitmap.h"\
	".\..\..\src\blend.h"\
	".\..\..\src\clip.h"\
	".\..\..\src\context.h"\
	".\..\..\src\copypix.h"\
	".\..\..\src\depth.h"\
	".\..\..\src\draw.h"\
	".\..\..\src\drawpix.h"\
	".\..\..\src\enable.h"\
	".\..\..\src\eval.h"\
	".\..\..\src\feedback.h"\
	".\..\..\src\fog.h"\
	".\..\..\src\image.h"\
	".\..\..\src\light.h"\
	".\..\..\src\lines.h"\
	".\..\..\src\dlist.h"\
	".\..\..\src\logic.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\masking.h"\
	".\..\..\src\matrix.h"\
	".\..\..\src\misc.h"\
	".\..\..\src\pixel.h"\
	".\..\..\src\points.h"\
	".\..\..\src\polygon.h"\
	".\..\..\src\scissor.h"\
	".\..\..\src\stencil.h"\
	".\..\..\src\texobj.h"\
	".\..\..\src\teximage.h"\
	".\..\..\src\texture.h"\
	".\..\..\src\vb.h"\
	".\..\..\src\vertex.h"\
	".\..\..\src\winpos.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\dlist.obj" : $(SOURCE) $(DEP_CPP_DLIST) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\dlist.obj" : $(SOURCE) $(DEP_CPP_DLIST) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\dlist.sbr" : $(SOURCE) $(DEP_CPP_DLIST) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\eval.c
DEP_CPP_EVAL_=\
	".\..\..\src\context.h"\
	".\..\..\src\draw.h"\
	".\..\..\src\eval.h"\
	".\..\..\src\dlist.h"\
	".\..\..\src\macros.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\eval.obj" : $(SOURCE) $(DEP_CPP_EVAL_) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\eval.obj" : $(SOURCE) $(DEP_CPP_EVAL_) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\eval.sbr" : $(SOURCE) $(DEP_CPP_EVAL_) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\image.c
DEP_CPP_IMAGE=\
	".\..\..\src\image.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\pixel.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\image.obj" : $(SOURCE) $(DEP_CPP_IMAGE) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\image.obj" : $(SOURCE) $(DEP_CPP_IMAGE) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\image.sbr" : $(SOURCE) $(DEP_CPP_IMAGE) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\matrix.c
DEP_CPP_MATRI=\
	".\..\..\src\accum.h"\
	".\..\..\src\alphabuf.h"\
	".\..\..\src\context.h"\
	".\..\..\src\depth.h"\
	".\..\..\src\dlist.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\matrix.h"\
	".\..\..\src\stencil.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\matrix.obj" : $(SOURCE) $(DEP_CPP_MATRI) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\matrix.obj" : $(SOURCE) $(DEP_CPP_MATRI) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\matrix.sbr" : $(SOURCE) $(DEP_CPP_MATRI) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\osmesa.c
DEP_CPP_OSMES=\
	".\..\..\include\GL/osmesa.h"\
	".\..\..\src\context.h"\
	".\..\..\src\depth.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\matrix.h"\
	".\..\..\src\vb.h"\
	".\..\..\src\tritemp.h"\
	".\..\..\include\GL/gl.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\osmesa.obj" : $(SOURCE) $(DEP_CPP_OSMES) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\osmesa.obj" : $(SOURCE) $(DEP_CPP_OSMES) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\osmesa.sbr" : $(SOURCE) $(DEP_CPP_OSMES) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\pointers.c
DEP_CPP_POINTE=\
	".\..\..\src\accum.h"\
	".\..\..\src\alpha.h"\
	".\..\..\src\attrib.h"\
	".\..\..\src\bitmap.h"\
	".\..\..\src\blend.h"\
	".\..\..\src\clip.h"\
	".\..\..\src\context.h"\
	".\..\..\src\copypix.h"\
	".\..\..\src\depth.h"\
	".\..\..\src\draw.h"\
	".\..\..\src\drawpix.h"\
	".\..\..\src\enable.h"\
	".\..\..\src\eval.h"\
	".\..\..\src\feedback.h"\
	".\..\..\src\fog.h"\
	".\..\..\src\get.h"\
	".\..\..\src\light.h"\
	".\..\..\src\lines.h"\
	".\..\..\src\dlist.h"\
	".\..\..\src\logic.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\masking.h"\
	".\..\..\src\matrix.h"\
	".\..\..\src\misc.h"\
	".\..\..\src\pixel.h"\
	".\..\..\src\points.h"\
	".\..\..\src\polygon.h"\
	".\..\..\src\readpix.h"\
	".\..\..\src\scissor.h"\
	".\..\..\src\stencil.h"\
	".\..\..\src\teximage.h"\
	".\..\..\src\texobj.h"\
	".\..\..\src\texture.h"\
	".\..\..\src\varray.h"\
	".\..\..\src\vb.h"\
	".\..\..\src\vertex.h"\
	".\..\..\src\winpos.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\pointers.obj" : $(SOURCE) $(DEP_CPP_POINTE) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\pointers.obj" : $(SOURCE) $(DEP_CPP_POINTE) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\pointers.sbr" : $(SOURCE) $(DEP_CPP_POINTE) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\svgamesa.c
DEP_CPP_SVGAM=\
	".\..\..\include\GL/svgamesa.h"\
	".\..\..\src\context.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\svgamesa.obj" : $(SOURCE) $(DEP_CPP_SVGAM) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\svgamesa.obj" : $(SOURCE) $(DEP_CPP_SVGAM) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\svgamesa.sbr" : $(SOURCE) $(DEP_CPP_SVGAM) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\teximage.c
DEP_CPP_TEXIM=\
	".\..\..\src\context.h"\
	".\..\..\src\image.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\pixel.h"\
	".\..\..\src\span.h"\
	".\..\..\src\teximage.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\teximage.obj" : $(SOURCE) $(DEP_CPP_TEXIM) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\teximage.obj" : $(SOURCE) $(DEP_CPP_TEXIM) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\teximage.sbr" : $(SOURCE) $(DEP_CPP_TEXIM) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\texobj.c
DEP_CPP_TEXOB=\
	".\..\..\src\context.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\teximage.h"\
	".\..\..\src\texobj.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\texobj.obj" : $(SOURCE) $(DEP_CPP_TEXOB) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\texobj.obj" : $(SOURCE) $(DEP_CPP_TEXOB) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\texobj.sbr" : $(SOURCE) $(DEP_CPP_TEXOB) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\triangle.c
DEP_CPP_TRIAN=\
	".\..\..\src\depth.h"\
	".\..\..\src\feedback.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\span.h"\
	".\..\..\src\triangle.h"\
	".\..\..\src\vb.h"\
	".\..\..\src\tritemp.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\triangle.obj" : $(SOURCE) $(DEP_CPP_TRIAN) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\triangle.obj" : $(SOURCE) $(DEP_CPP_TRIAN) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\triangle.sbr" : $(SOURCE) $(DEP_CPP_TRIAN) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\src\varray.c
DEP_CPP_VARRA=\
	".\..\..\src\draw.h"\
	".\..\..\src\context.h"\
	".\..\..\src\enable.h"\
	".\..\..\src\dlist.h"\
	".\..\..\src\light.h"\
	".\..\..\src\macros.h"\
	".\..\..\src\varray.h"\
	".\..\..\src\vb.h"\
	".\..\..\src\xform.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\varray.obj" : $(SOURCE) $(DEP_CPP_VARRA) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\varray.obj" : $(SOURCE) $(DEP_CPP_VARRA) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\varray.sbr" : $(SOURCE) $(DEP_CPP_VARRA) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\mesa\GLonPVM\wmesa.c
DEP_CPP_WMESA=\
	{$(INCLUDE)}"\Wmesadef.h"\
	".\..\..\include\GL\wmesa.h"\
	".\..\..\GLonPVM\context.h"\
	".\..\..\src\dd.h"\
	".\..\..\src\xform.h"\
	".\..\..\src\vb.h"\
	".\..\..\src\matrix.h"\
	".\..\..\src\depth.h"\
	".\..\..\GLonPVM\profile.h"\
	"\wing\include\wing.h"\
	".\..\..\GLonPVM\mesa_extend.h"\
	".\..\..\GLonPVM\stereo.h"\
	".\..\..\GLonPVM\parallel.h"\
	".\..\..\src\tritemp.h"\
	".\..\..\src\context.h"\
	".\..\..\GLonPVM\colors.h"\
	".\..\..\include\GL/gl.h"\
	".\..\..\src\config.h"\
	{$(INCLUDE)}"\Wlpvm.h"\
	".\..\..\GLonPVM\osrender.h"\
	".\..\..\include\GL/osmesa.h"\
	

!IF  "$(CFG)" == "WINMESA - Win32 Release"


"$(INTDIR)\wmesa.obj" : $(SOURCE) $(DEP_CPP_WMESA) "$(INTDIR)"
   $(CPP) /nologo /ML /W3 /GX /I "..\..\include" /I "\wing\include" /D "NDEBUG"\
 /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /Fp"$(INTDIR)/Winmesa.pch" /YX\
 /Fo"$(INTDIR)/" /c $(SOURCE)


!ELSEIF  "$(CFG)" == "WINMESA - Win32 Debug"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# End Target
# End Project
################################################################################
