x11perf.1x




NAME

     x11perf - X11 server performance test program


SYNTAX

     x11perf [ -option ... ]


DESCRIPTION

     The x11perf program runs one or more performance  tests  and
     reports how fast an X server can execute the tests.

     Many graphics benchmarks assume that the graphics device  is
     used to display the output of a single fancy graphics appli-
     cation, and that the user gets his work done on  some  other
     device,  like  a  terminal.  Such benchmarks usually measure
     drawing speed for lines, polygons, text, etc.

     Since workstations  are  not  used  as  standalone  graphics
     engines,  but  as  super-terminals,  x11perf measures window
     management performance as well as traditional graphics  per-
     formance.  x11perf includes benchmarks for the time it takes
     to create and map windows (as when you start up an  applica-
     tion);  to map a pre-existing set of windows onto the screen
     (as when you deiconify an application or pop up a menu); and
     to  rearrange  windows (as when you slosh windows to and fro
     trying to find the one you want).

     x11perf also measures graphics  performance  for  operations
     not  normally  used in standalone graphics displays, but are
     nonetheless used frequently by X applications.  Such  opera-
     tions  include  CopyPlane (used to map bitmaps into pixels),
     scrolling (used in text windows), and various  stipples  and
     tiles (used for CAD and color half-toning, respectively).

     x11perf should be used to analyze particular  strengths  and
     weaknesses of servers, and is most useful to a server writer
     who wants to analyze and improve a server.  x11perf is meant
     to  comprehensively  exercise just about every X11 operation
     you can perform; it does not purport to be a  representative
     sample of the operations that X11 applications actually use.
     While it can be used as a benchmark, it was written  and  is
     intended as a performance testing tool.

     As such, x11perf DOES NOT whittle  down  measurements  to  a
     single ``HeXStones'' or ``MeXops'' number.  We consider such
     numbers to be uninformative at best and misleading at worst.
     Some  servers  which  are very fast for certain applications
     can be very slow for others.  No single number or small  set
     of numbers are sufficient to characterize how an X implemen-
     tation  will  perform  on  all  applications.   However,  by
     knowledge  of  your favorite application, you may be able to
     use the numbers x11perf reports to predict  its  performance
     on a given X implementation.
     That said, you might also want to look at x11perfcomp(1),  a
     program  to  compare  the outputs of different x11perf runs.
     You provide a list of files containing results from x11perf,
     and it lays them out in a nice tabular format.

     For repeatable results, x11perf should be run using a  local
     connection  on a freshly-started server.  The default confi-
     guration runs each test 5 times, in order  to  see  if  each
     trial  takes approximately the same amount of time.  Strange
     glitches should be examined;  if  non-repeatable  one  might
     chalk them up to daemons and network traffic.  Each trial is
     run for 5 seconds, in order to reduce  random  time  differ-
     ences.   The  number  of  objects  processed  per  second is
     displayed to 3 significant digits, but you'll  be  lucky  on
     most UNIX system if the numbers are actually consistent to 2
     digits.  x11perf moves the cursor out of  the  test  window;
     you should be careful not to bump the mouse and move it back
     into the window.  (A prize to people who  correctly  explain
     why!!).

     Before running a test, x11perf  determines  what  the  round
     trip  time  to  the  server  is, and factors this out of the
     final timing reported.  It ensures that the server has actu-
     ally  performed  the work requested by fetching a pixel back
     from the test window, which means that  servers  talking  to
     graphics  accelerators can't claim that they are done, while
     in the meantime the accelerator is painting madly.

     By default x11perf automatically calibrates  the  number  of
     repetitions  of each test, so that each should take approxi-
     mately the same length of time  to  run  across  servers  of
     widely  differing  speeds.  However, since each test must be
     run to completion at least once, some slow servers may  take
     a  very  long  time,  particularly  on the window moving and
     resizing tests, and on the arc drawing tests.

     All timing reports are for  the  smallest  object  involved.
     For  example, the line tests use a PolyLine request to paint
     several lines at once, but report how many lines per  second
     the  server  can  paint,  not how many PolyLine requests per
     second.  Text tests paint a line of characters,  but  report
     on  the  number of characters per second.  Some window tests
     map, unmap, or move a single parent window,  but  report  on
     how  many  children  windows  per second the server can map,
     unmap, or move.

     The current program is mostly  the  responsibility  of  Joel
     McCormack.   It  is based upon the x11perf developed by Phil
     Karlton, Susan Angebranndt, Chris  Kent,  Mary  Walker,  and
     Todd  Newman,  who  wanted to assess performance differences
     between various servers.  Several tests were added  in order
     to  write and tune the PMAX (DECStation 3100) servers. For a
     general release to the world, x11perf was rewritten to  ease
     making comparisons between widely varying machines, to cover
     most important (and unimportant)  X  functionality,  and  to
     exercise  graphics  operations in as many different orienta-
     tions and alignments as possible.


OPTIONS

     x11perf is solely Xlib based, and accepts the options listed
     below:

     -display host:dpy
                   Specifies which display to use.

     -sync         Runs the tests in synchronous mode.   Normally
                   only useful for debugging x11perf .

     -pack         Runs rectangle tests so that they pack rectan-
                   gles  right next to each other.  This makes it
                   easy to debug server  code  for  stipples  and
                   tiles...if  the pattern looks ugly, you've got
                   alignment problems.

     -repeat <n>   Repeats each test n  times  (by  default  each
                   test is run 5 times).

     -time <s>     Specifies how long in seconds each test should
                   be run (default 5 seconds).

     -all          Runs all tests.  This may take a while.

     -range <test1>[,<test2>]
                   Runs all the tests starting from the specified
                   name  test1  until  the  name test2, including
                   both the specified tests. The testnames should
                   be one of the options starting from -dot. (eg)
                   -range line100 will peform the tests from  the
                   100  pixel  line test, and go on till the last
                   test, -range line100,dline10 will do the tests
                   from line100 to dline10.

     -labels       Generates just the descriptive labels for each
                   test  specified.   See  x11perfcomp  for  more
                   details.

     -fg color-or-pixel
                   Specifies the foreground color or pixel  value
                   to use.

     -bg color-or-pixel
                   Specifies the background color or pixel  value
                   to use.

     -clips default
                   Default number of clip windows.

     -ddbg color-or-pixel
                   Specifies the color or pixel value to use  for
                   drawing  the  odd  segments  of a DoubleDashed
                   line or arc.  This  will  default  to  the  bg
                   color.

     -rop <rop0 rop1 ...>
                   Use specified raster ops (default is  GXcopy).
                   This  option  only affects graphics benchmarks
                   in which the  graphics  function  is  actually
                   used.

     -pm <pm0 pm1 ...>
                   Use  specified  planemasks  (default  is  ~0).
                   This  option  only affects graphics benchmarks
                   in which the planemask is actually used.

     -depth <depth>
                   Use a visual with  <depth>  planes  per  pixel
                   (default is the default visual).

     -vclass <vclass>
                   Use a visual with of class <vclass>.  <vclass>
                   can  be  StaticGray,  GrayScale,  StaticColor,
                   PseudoColor,   TrueColor,   or    DirectColor.
                   (default is the default visual).

     -reps <n>     Specify  the  repetition  count  (Default   is
                   number that takes aprox. 5 seconds)

     -subs <s0 s1 ...>
                   Specify the number of sub windows  to  use  in
                   the  Window tests.  Default is  4, 16, 25, 50,
                   75, 100 and 200.

     -v1.2         Perform only x11perf Version 1.2  tests  using
                   Version 1.2 semantics.

     -v1.3         Perform only x11perf Version 1.3  tests  using
                   Version 1.3 semantics.

     -su           Set the save_under window attribute to True on
                   all  windows  created  by x11perf.  Default is
                   False.

     -bs <backing_store_hint>
                   Set the backing_store window attribute to  the
                   given value on all windows created by x11perf.
                   <backing_store_hint>  can  be  WhenMapped   or
                   Always.  Default is NotUseful.

     -dot          Dot.

     -rect1        1x1 solid-filled rectangle.

     -rect10       10x10 solid-filled rectangle.

     -rect100      100x100 solid-filled rectangle.

     -rect500      500x500 solid-filled rectangle.

     -srect1       1x1 transparent stippled rectangle, 8x8  stip-
                   ple pattern.

     -srect10      10x10  transparent  stippled  rectangle,   8x8
                   stipple pattern.

     -srect100     100x100 transparent  stippled  rectangle,  8x8
                   stipple pattern.

     -srect500     500x500 transparent  stippled  rectangle,  8x8
                   stipple pattern.

     -osrect1      1x1 opaque  stippled  rectangle,  8x8  stipple
                   pattern.

     -osrect10     10x10 opaque stippled rectangle,  8x8  stipple
                   pattern.

     -osrect100    100x100 opaque stippled rectangle, 8x8 stipple
                   pattern.

     -osrect500    500x500 opaque stippled rectangle, 8x8 stipple
                   pattern.

     -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

     -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

     -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

     -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

     -oddsrect1    1x1  transparent  stippled  rectangle,   17x15
                   stipple pattern.

     -oddsrect10   10x10 transparent  stippled  rectangle,  17x15
                   stipple pattern.

     -oddsrect100  100x100 transparent stippled rectangle,  17x15
                   stipple pattern.

     -oddsrect500  500x500 transparent stippled rectangle,  17x15
                   stipple pattern.

     -oddosrect1   1x1 opaque stippled rectangle,  17x15  stipple
                   pattern.

     -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple
                   pattern.

     -oddosrect100 100x100 opaque stippled rectangle, 17x15 stip-
                   ple pattern.

     -oddosrect500 500x500 opaque stippled rectangle, 17x15 stip-
                   ple pattern.

     -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

     -oddtilerect10
                   10x10 tiled rectangle, 17x15 tile pattern.

     -oddtilerect100
                   100x100 tiled rectangle, 17x15 tile pattern.

     -oddtilerect500
                   500x500 tiled rectangle, 17x15 tile pattern.

     -bigsrect1    1x1 stippled rectangle, 161x145  stipple  pat-
                   tern.

     -bigsrect10   10x10 stippled rectangle, 161x145 stipple pat-
                   tern.

     -bigsrect100  100x100 stippled  rectangle,  161x145  stipple
                   pattern.

     -bigsrect500  500x500 stippled  rectangle,  161x145  stipple
                   pattern.

     -bigosrect1   1x1 opaque stippled rectangle, 161x145 stipple
                   pattern.

     -bigosrect10  10x10 opaque stippled rectangle, 161x145 stip-
                   ple pattern.

     -bigosrect100 100x100  opaque  stippled  rectangle,  161x145
                   stipple pattern.

     -bigosrect500 500x500  opaque  stippled  rectangle,  161x145
                   stipple pattern.

     -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

     -bigtilerect10
                   10x10 tiled rectangle, 161x145 tile pattern.

     -bigtilerect100
                   100x100 tiled rectangle, 161x145 tile pattern.

     -bigtilerect500
                   500x500 tiled rectangle, 161x145 tile pattern.

     -eschertilerect1
                   1x1 tiled rectangle, 215x208 tile pattern.

     -eschertilerect10
                   10x10 tiled rectangle, 215x208 tile pattern.

     -eschertilerect100
                   100x100 tiled rectangle, 215x208 tile pattern.

     -eschertilerect500
                   500x500 tiled rectangle, 215x208 tile pattern.

     -seg1         1-pixel thin line segment.

     -seg10        10-pixel thin line segment.

     -seg100       100-pixel thin line segment.

     -seg500       500-pixel thin line segment.

     -seg100c1     100-pixel thin line segment (1 obscuring  rec-
                   tangle).

     -seg100c2     100-pixel thin line segment (2 obscuring  rec-
                   tangles).

     -seg100c3     100-pixel thin line segment (3 obscuring  rec-
                   tangles).

     -dseg10       10-pixel thin dashed segment (3 on, 2 off).

     -dseg100      100-pixel thin dashed segment (3 on, 2 off).

     -ddseg100     100-pixel thin double-dashed segment (3 fg,  2
                   bg).

     -hseg10       10-pixel thin horizontal line segment.

     -hseg100      100-pixel thin horizontal line segment.

     -hseg500      500-pixel thin horizontal line segment.

     -vseg10       10-pixel thin vertical line segment.
     -vseg100      100-pixel thin vertical line segment.

     -vseg500      500-pixel thin vertical line segment.

     -whseg10      10-pixel wide horizontal line segment.

     -whseg100     100-pixel wide horizontal line segment.

     -whseg500     500-pixel wide horizontal line segment.

     -wvseg10      10-pixel wide vertical line segment.

     -wvseg100     100-pixel wide vertical line segment.

     -wvseg500     500-pixel wide vertical line segment.

     -line1        1-pixel thin (width 0) line.

     -line10       10-pixel thin line.

     -line100      100-pixel thin line.

     -line500      500-pixel thin line.

     -dline10      10-pixel thin dashed line (3 on, 2 off).

     -dline100     100-pixel thin dashed line (3 on, 2 off).

     -ddline100    100-pixel thin double-dashed  line  (3  fg,  2
                   bg).

     -wline10      10-pixel line, line width 1.

     -wline100     100-pixel line, line width 10.

     -wline500     500-pixel line, line width 50.

     -wdline100    100-pixel dashed line, line width 10  (30  on,
                   20 off).

     -wddline100   100-pixel double-dashed line,  line  width  10
                   (30 fg, 20 bg).

     -orect10      10x10 thin rectangle outline.

     -orect100     100-pixel thin vertical line segment.

     -orect500     500-pixel thin vertical line segment.

     -worect10     10x10 wide rectangle outline.

     -worect100    100-pixel wide vertical line segment.
     -worect500    500-pixel wide vertical line segment.

     -circle1      1-pixel diameter thin (line width 0) circle.

     -circle10     10-pixel diameter thin circle.

     -circle100    100-pixel diameter thin circle.

     -circle500    500-pixel diameter thin circle.

     -dcircle100   100-pixel diameter thin dashed circle (3 on, 2
                   off).

     -ddcircle100  100-pixel diameter thin  double-dashed  circle
                   (3 fg, 2 bg).

     -wcircle10    10-pixel diameter circle, line width 1.

     -wcircle100   100-pixel diameter circle, line width 10.

     -wcircle500   500-pixel diameter circle, line width 50.

     -wdcircle100  100-pixel diameter dashed circle,  line  width
                   10 (30 on, 20 off).

     -wddcircle100 100-pixel diameter double-dashed circle,  line
                   width 10 (30 fg, 20 bg).

     -pcircle10    10-pixel diameter thin partial circle,  orien-
                   tation and arc angle evenly distributed.

     -pcircle100   100-pixel diameter thin partial circle.

     -wpcircle10   10-pixel diameter wide partial circle.

     -wpcircle100  100-pixel diameter wide partial circle.

     -fcircle1     1-pixel diameter filled circle.

     -fcircle10    10-pixel diameter filled circle.

     -fcircle100   100-pixel diameter filled circle.

     -fcircle500   500-pixel diameter filled circle.

     -fcpcircle10  10-pixel diameter partial filled circle, chord
                   fill, orientation and arc angle evenly distri-
                   buted.

     -fcpcircle100 100-pixel  diameter  partial  filled   circle,
                   chord fill.

     -fspcircle10  10-pixel diameter partial filled  circle,  pie
                   slice  fill,  orientation and arc angle evenly
                   distributed.

     -fspcircle100 100-pixel diameter partial filled circle,  pie
                   slice fill.

     -ellipse10    10-pixel diameter thin (line width 0) ellipse,
                   major and minor axis sizes evenly distributed.

     -ellipse100   100-pixel diameter thin ellipse.

     -ellipse500   500-pixel diameter thin ellipse.

     -dellipse100  100-pixel diameter thin dashed ellipse (3  on,
                   2 off).

     -ddellipse100 100-pixel diameter thin double-dashed  ellipse
                   (3 fg, 2 bg).

     -wellipse10   10-pixel diameter ellipse, line width 1.

     -wellipse100  100-pixel diameter ellipse, line width 10.

     -wellipse500  500-pixel diameter ellipse, line width 50.

     -wdellipse100 100-pixel diameter dashed ellipse, line  width
                   10 (30 on, 20 off).

     -wddellipse100
                   100-pixel diameter double-dashed ellipse, line
                   width 10 (30 fg, 20 bg).

     -pellipse10   10-pixel diameter thin partial ellipse.

     -pellipse100  100-pixel diameter thin partial ellipse.

     -wpellipse10  10-pixel diameter wide partial ellipse.

     -wpellipse100 100-pixel diameter wide partial ellipse.

     -fellipse10   10-pixel diameter filled ellipse.

     -fellipse100  100-pixel diameter filled ellipse.

     -fellipse500  500-pixel diameter filled ellipse.

     -fcpellipse10 10-pixel  diameter  partial  filled   ellipse,
                   chord fill.

     -fcpellipse100
                   100-pixel  diameter  partial  filled  ellipse,
                   chord fill.

     -fspellipse10 10-pixel diameter partial filled ellipse,  pie
                   slice fill.

     -fspellipse100
                   100-pixel diameter partial filled ellipse, pie
                   slice fill.

     -triangle1    Fill 1-pixel/side triangle.

     -triangle10   Fill 10-pixel/side triangle.

     -triangle100  Fill 100-pixel/side triangle.

     -trap1        Fill 1x1 trapezoid.

     -trap10       Fill 10x10 trapezoid.

     -trap100      Fill 100x100 trapezoid.

     -trap300      Fill 300x300 trapezoid.

     -strap1       Fill 1x1 transparent stippled  trapezoid,  8x8
                   stipple pattern.

     -strap10      Fill 10x10 transparent stippled trapezoid, 8x8
                   stipple pattern.

     -strap100     Fill 100x100 transparent  stippled  trapezoid,
                   8x8 stipple pattern.

     -strap300     Fill 300x300 transparent  stippled  trapezoid,
                   8x8 stipple pattern.

     -ostrap1      Fill  10x10  opaque  stippled  trapezoid,  8x8
                   stipple pattern.

     -ostrap10     Fill  10x10  opaque  stippled  trapezoid,  8x8
                   stipple pattern.

     -ostrap100    Fill 100x100 opaque  stippled  trapezoid,  8x8
                   stipple pattern.

     -ostrap300    Fill 300x300 opaque  stippled  trapezoid,  8x8
                   stipple pattern.

     -tiletrap1    Fill 10x10 tiled trapezoid, 4x4 tile pattern.

     -tiletrap10   Fill 10x10 tiled trapezoid, 4x4 tile pattern.

     -tiletrap100  Fill  100x100  tiled   trapezoid,   4x4   tile
                   pattern.

     -tiletrap300  Fill 300x300 tiled trapezoid,  4x4  tile  pat-
                   tern.

     -oddstrap1    Fill 1x1 transparent stippled trapezoid, 17x15
                   stipple pattern.

     -oddstrap10   Fill  10x10  transparent  stippled  trapezoid,
                   17x15 stipple pattern.

     -oddstrap100  Fill 100x100 transparent  stippled  trapezoid,
                   17x15 stipple pattern.

     -oddstrap300  Fill 300x300 transparent  stippled  trapezoid,
                   17x15 stipple pattern.

     -oddostrap1   Fill 10x10 opaque  stippled  trapezoid,  17x15
                   stipple pattern.

     -oddostrap10  Fill 10x10 opaque  stippled  trapezoid,  17x15
                   stipple pattern.

     -oddostrap100 Fill 100x100 opaque stippled trapezoid,  17x15
                   stipple pattern.

     -oddostrap300 Fill 300x300 opaque stippled trapezoid,  17x15
                   stipple pattern.

     -oddtiletrap1 Fill 10x10 tiled trapezoid,  17x15  tile  pat-
                   tern.

     -oddtiletrap10
                   Fill 10x10 tiled trapezoid,  17x15  tile  pat-
                   tern.

     -oddtiletrap100
                   Fill 100x100 tiled trapezoid, 17x15 tile  pat-
                   tern.

     -oddtiletrap300
                   Fill 300x300 tiled trapezoid, 17x15 tile  pat-
                   tern.

     -bigstrap1    Fill  1x1  transparent   stippled   trapezoid,
                   161x145 stipple pattern.

     -bigstrap10   Fill  10x10  transparent  stippled  trapezoid,
                   161x145 stipple pattern.

     -bigstrap100  Fill 100x100 transparent  stippled  trapezoid,
                   161x145 stipple pattern.

     -bigstrap300  Fill 300x300 transparent  stippled  trapezoid,
                   161x145 stipple pattern.

     -bigostrap1   Fill 10x10 opaque stippled trapezoid,  161x145
                   stipple pattern.

     -bigostrap10  Fill 10x10 opaque stippled trapezoid,  161x145
                   stipple pattern.

     -bigostrap100 Fill  100x100   opaque   stippled   trapezoid,
                   161x145 stipple pattern.

     -bigostrap300 Fill  300x300   opaque   stippled   trapezoid,
                   161x145 stipple pattern.

     -bigtiletrap1 Fill 10x10 tiled trapezoid, 161x145 tile  pat-
                   tern.

     -bigtiletrap10
                   Fill 10x10 tiled trapezoid, 161x145 tile  pat-
                   tern.

     -bigtiletrap100
                   Fill 100x100  tiled  trapezoid,  161x145  tile
                   pattern.

     -bigtiletrap300
                   Fill 300x300  tiled  trapezoid,  161x145  tile
                   pattern.

     -eschertiletrap1
                   Fill 1x1 tiled trapezoid,  216x208  tile  pat-
                   tern.

     -eschertiletrap10
                   Fill 10x10 tiled trapezoid, 216x208 tile  pat-
                   tern.

     -eschertiletrap100
                   Fill 100x100  tiled  trapezoid,  216x208  tile
                   pattern.

     -eschertiletrap300
                   Fill 300x300  tiled  trapezoid,  216x208  tile
                   pattern.

     -complex10    Fill 10-pixel/side complex polygon.

     -complex100   Fill 100-pixel/side complex polygon.

     -64poly10convex
                   Fill 10x10 convex 64-gon.

     -64poly100convex
                   Fill 100x100 convex 64-gon.

     -64poly10complex
                   Fill 10x10 complex 64-gon.

     -64poly100complex
                   Fill 100x100 complex 64-gon.

     -ftext        Character in 80-char line (6x13).

     -f8text       Character in 70-char line (8x13).

     -f9text       Character in 60-char line (9x15).

     -f14text16    2-byte character in 40-char line (k14).

     -tr10text     Character in 80-char line (Times-Roman 10).

     -tr24text     Character in 30-char line (Times-Roman 24).

     -polytext     Character in 20/40/20 line (6x13,  Times-Roman
                   10, 6x13).

     -polytext16   2-byte character in 7/14/7 line (k14, k24).

     -fitext       Character in 80-char image line (6x13).

     -f8itext      Character in 70-char image line (8x13).

     -f9itext      Character in 60-char image line (9x15).

     -f14itext16   2-byte character in 40-char image line (k14).

     -f24itext16   2-byte character in 23-char image line (k24).

     -tr10itext    Character in 80-char image  line  (Times-Roman
                   10).

     -tr24itext    Character in 30-char image  line  (Times-Roman
                   24).

     -scroll10     Scroll 10x10 pixels vertically.

     -scroll100    Scroll 100x100 pixels vertically.

     -scroll500    Scroll 500x500 pixels vertically.

     -copywinwin10 Copy 10x10 square from window to window.

     -copywinwin100
                   Copy 100x100 square from window to window.

     -copywinwin500
                   Copy 500x500 square from window to window.

     -copypixwin10 Copy 10x10 square from pixmap to window.

     -copypixwin100
                   Copy 100x100 square from pixmap to window.

     -copypixwin500
                   Copy 500x500 square from pixmap to window.

     -copywinpix10 Copy 10x10 square from window to pixmap.

     -copywinpix100
                   Copy 100x100 square from window to pixmap.

     -copywinpix500
                   Copy 500x500 square from window to pixmap.

     -copypixpix10 Copy 10x10 square from pixmap to pixmap.

     -copypixpix100
                   Copy 100x100 square from pixmap to pixmap.

     -copypixpix500
                   Copy 500x500 square from pixmap to pixmap.

     -copyplane10  Copy 10x10 1-bit deep plane.

     -copyplane100 Copy 100x100 1-bit deep plane.

     -copyplane500 Copy 500x500 1-bit deep plane.

     -putimage10   PutImage 10x10 square.

     -putimage100  PutImage 100x100 square.

     -putimage500  PutImage 500x500 square.

     -putimagexy10 PutImage XY format 10x10 square.

     -putimagexy100
                   PutImage XY format 100x100 square.

     -putimagexy500
                   PutImage XY format 500x500 square.

     -shmput10     PutImage  10x10  square,  MIT  shared   memory
                   extension.

     -shmput100    PutImage 100x100  square,  MIT  shared  memory
                   extension.

     -shmput500    PutImage 500x500  square,  MIT  shared  memory
                   extension.

     -shmputxy10   PutImage XY format 10x10  square,  MIT  shared
                   memory extension.

     -shmputxy100  PutImage XY format 100x100 square, MIT  shared
                   memory extension.

     -shmputxy500  PutImage XY format 500x500 square, MIT  shared
                   memory extension.

     -getimage10   GetImage 10x10 square.

     -getimage100  GetImage 100x100 square.

     -getimage500  GetImage 500x500 square.

     -getimagexy10 GetImage XY format 10x10 square.

     -getimagexy100
                   GetImage XY format 100x100 square.

     -getimagexy500
                   GetImage XY format 500x500 square.

     -noop         X protocol NoOperation.

     -atom         GetAtomName.

     -pointer      QueryPointer.

     -prop         GetProperty.

     -gc           Change graphics context.

     -create       Create child window and map  using  MapSubwin-
                   dows.

     -ucreate      Create unmapped window.

     -map          Map child window via MapWindow on parent.

     -unmap        Unmap child window via UnmapWindow on parent.

     -destroy      Destroy child window via DestroyWindow parent.

     -popup        Hide/expose window via Map/Unmap popup window.

     -move         Move window.

     -umove        Moved unmapped window.
     -movetree     Move window via MoveWindow on parent.

     -resize       Resize window.

     -uresize      Resize unmapped window.

     -circulate    Circulate lowest window to top.

     -ucirculate   Circulate unmapped window to top.


X DEFAULTS

     There are no X defaults used by this program.


SEE ALSO

     X(5), xbench(1), x11perfcomp(1)


AUTHORS

     Joel McCormack
     Phil Karlton
     Susan Angebranndt
     Chris Kent
     Keith Packard
     Graeme Gill






























Sun WorkShop 6 Man Pages