//
// Copyright (c) 2001-2003 Sun Microsystems, Inc. All Rights Reserved.
// 
// Redistribution and use in source and binary forms, with or without 
// modification, are permitted provided that the following conditions are 
// met:
// 
// -Redistribution of source code must retain the above copyright notice, 
// this list of conditions and the following disclaimer.
// 
// -Redistribution in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the 
// documentation and/or other materials provided with the distribution.
// 
// Neither the name of Sun Microsystems, Inc. or the names of contributors 
// may be used to endorse or promote products derived from this software 
// without specific prior written permission.
// 
// This software is provided "AS IS", without a warranty of any kind. ALL
// EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING 
// ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE 
// OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEM INC. AND ITS 
// LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A 
// RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS 
// DERIVATIVES. IN NO EVENT WILL SUN MICROSYSTEM INC. OR ITS LICENSORS BE 
// LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, 
// SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED 
// AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR 
// INABILITY TO USE THIS SOFTWARE, EVEN IF SUN MICROSYSTEM INC. HAS BEEN 
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
// 
// You acknowledge that this software is not designed, licensed or intended 
// for use in the design, construction, operation or maintenance of any 
// nuclear facility.
//
//
// "@(#)template 1.7     04/06/15 SMI"


[ADAPTER]
    "XF86-NVIDIA (V6.8.2) GeForce*, Quadro*, RIVA128, RIVA TNT, RIVA TNT2";

[ADAPTER_INFO]
    Module	   = "XF86.nv.ddx";
    Vendor	   = "XF86-NVIDIA";
    Board	   = "(V6.8.2) GeForce*, Quadro*, RIVA128, RIVA TNT, RIVA TNT2";
    Depth16Visual  = "Enabled"
    Desktops       = "Enabled";

[VISUAL]
    Depth          = 8;
    BitsPerPixel   = 8;
    NumberOfColors = 256;

    [RESOLUTIONS]
	640x480,
	800x600,
	1024x768,
	1152x864,
	1152x900,
	1280x800,
	1280x960,
	1280x1024,
	1400x1050,
	1440x900,
	1600x1000,
	1600x1200,
	1920x1080,
	1920x1200,
	1920x1440,
	2048x1536

    [DESKTOPS]
	640x480,
	800x600,
	1024x768,
	1152x864,
	1152x900,
	1280x800,
	1280x960,
	1280x1024,
	1400x1050,
	1440x900,
	1600x1000,
	1600x1200,
	1920x1080,
	1920x1200,
	1920x1440,
	2048x1536

[VISUAL]
    Depth          = 16;
    BitsPerPixel   = 16;
    NumberOfColors = 65536;

    [RESOLUTIONS]
	640x480,
	800x600,
	1024x768,
	1152x864,
	1152x900,
	1280x800,
	1280x960,
	1280x1024,
	1400x1050,
	1440x900,
	1600x1000,
	1600x1200,
	1920x1080,
	1920x1200,
	1920x1440,
	2048x1536

    [DESKTOPS]
	640x480,
	800x600,
	1024x768,
	1152x864,
	1152x900,
	1280x800,
	1280x960,
	1280x1024,
	1400x1050,
	1440x900,
	1600x1000,
	1600x1200,
	1920x1080,
	1920x1200,
	1920x1440,
	2048x1536

[VISUAL]
    Depth          = 24;
    BitsPerPixel   = 24;
    NumberOfColors = 16777216;

    [RESOLUTIONS]
	640x480,
	800x600,
	1024x768,
	1152x864,
	1152x900,
	1280x800,
	1280x960,
	1280x1024,
	1400x1050,
	1440x900,
	1600x1000,
	1600x1200,
	1920x1080,
	1920x1200,
	1920x1440,
	2048x1536

    [DESKTOPS]
	640x480,
	800x600,
	1024x768,
	1152x864,
	1152x900,
	1280x800,
	1280x960,
	1280x1024,
	1400x1050,
	1440x900,
	1600x1000,
	1600x1200,
	1920x1080,
	1920x1200,
	1920x1440,
	2048x1536

