fix the big "bad data" loop when a connection drops unexpectedly
through triple fault... if it happens 3 times to drop it
---------------------------------------------------------------------------
add connect timeouts...
---------------------------------------------------------------------------
do the saved uid stuff for the sun.. like setreuid()
---------------------------------------------------------------------------
finish the klogd stuff (read the /* FIX */ comments)
---------------------------------------------------------------------------

QUICK SUMMARY OF ESSENTIAL STUFF
--------------------------------

*******************
Notes: 1. Don't allow SIGQUIT, SIGILL, SIGSEGV, etc. in actual version.
Also, have make strip client bins.
*******************

1. All syslogd features 
2. Add timeouts (all "FIX - add timeout"'s and the "to refresh" timeouts)

===========================================================================

DETAILS ON ESSENTIAL STUFF
--------------------------

1. Syslogd features.
	Features are:
        A. Named pipes [and remote host logging]

===========================================================================

2. OSF has a /dev/kcon too... but we need to handle /dev/klog. [later]
   (do we? does klog automatically parse and pass msgs to syslogd?)

***** linux uses /proc/kmsg.. and same with stuff like bsd (kvm)

3. Load average / CHNGSERV [after release]
	[This is so that if the load average gets too high, we send]
	[the client to another streaming server. This doesn't      ]
	[include the info server.				   ]
        (done on client side.. now just need to read loadavg [and what)
        (not] on the server side)

---------------------------------------------------------

Figure out way to write to all SSL errors to files before they are erased
(I don't see what actually erases them.. none call anythign like
ERR_clear_data to the best of my knowledge) [ASAP.. if possible]

----------------

Make a function on server side that prints out certificates so we know
who's using the server and who's not. [later.. before release]

----------------

